Skate It Updated Hands-On

Date July 9, 2008

first glimpse at how well the Wii Balance Board works in a skating game.

We recently took our first look at Skate It, EA Black Box’s upcoming spin-off of last year’s critically acclaimed skateboarding game, Skate. Instead of using Skate’s dual-joystick "flick it" controls, Skate It is strictly about the Wii’s motion controls. Well, at least it was. In our previous look, we were only able to get our hands on the Wii Remote, but this time around Black Box decided to give us a look at how it’s aiming to implement the Wii Fit Balance Board as a way of mimicking what it’s like to stand on the maple deck of a real-life board. On top of this, we were able to check out a new level displaying even more of the post-disaster San Vanelona setting.


Skate It (WII) Image 1 of 16

First and foremost, the balance board isn’t intended to replace the Wii Remote as a control option; the two are meant to work in conjunction with each other. You’ll be steering, balancing manuals, and executing flip tricks with your feet while using the remote to push, do grabs, and spin while airborne. And just like in the original Skate, there’s no grind button–how you land on a rail or ledge determines what sort of grind you do.

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